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<title>aubreTEC Product Feed</title><link>http://www.aubretec.com/index.php</link><description>The latest products from aubreTEC Labs</description><dc:language>en</dc:language><dc:creator>Luc Aubret</dc:creator><dc:rights>2008 aubreTEC Labs</dc:rights><dc:date>2008-10-05T13:46:42-04:00</dc:date><admin:generatorAgent rdf:resource="http://www.realmacsoftware.com/" />
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<lastBuildDate>Sun, 05 Oct 2008 13:51:25 -0400</lastBuildDate><item><title>S:MSGR (Secret MSGR) HUD System</title><dc:creator>Luc Aubret</dc:creator><category>Gadgets</category><dc:date>2008-10-05T13:46:42-04:00</dc:date><link>http://www.aubretec.com/products/details/files/smsgr.php#unique-entry-id-9</link><guid isPermaLink="true">http://www.aubretec.com/products/details/files/smsgr.php#unique-entry-id-9</guid><content:encoded><![CDATA[The Secret MSGR is a HUD system that allows you to communicate with others (chat, email, instant message, conference, and more) in complete anonymity. 

...Everyone you invite will show up as their own name, but you will show up as whatever identity you've chosen, so you can chat back and forth with a whole group without anyone knowing its you.


...It keeps track of anybody you've come into contact with in the sim, and allows you to continue to message them even if they've moved to the other side of the region. 
]]></content:encoded></item><item><title>RPWN Roleplay-Enabled Attack System</title><dc:creator>Luc Aubret</dc:creator><category>Weapons</category><dc:date>2008-09-25T03:10:08-04:00</dc:date><link>http://www.aubretec.com/products/details/files/rpwn.php#unique-entry-id-8</link><guid isPermaLink="true">http://www.aubretec.com/products/details/files/rpwn.php#unique-entry-id-8</guid><content:encoded><![CDATA[Additionally, its our first attack system designed to work with hitpoint-based RP, which means it's an excellent tool to keep around if you engage in any kind of roleplay setting. 

...	&bull;	MULTIPLE TARGETING OPTIONS - Our new system allows you to, at the click of a button, target a single individual, everybody in a particular area, or all of the hostiles on record. 

...While we test all of our products, we feel it's important to point out that RPWN uses prototype features, which means the general public is our best testing facility. ]]></content:encoded></item><item><title>V.I.S.I.O.N. Tactical Mouselook HUD</title><dc:creator>Luc Aubret</dc:creator><category>Weapons</category><category>Gadgets</category><dc:date>2008-05-26T04:49:39-04:00</dc:date><link>http://www.aubretec.com/products/details/files/vision.php#unique-entry-id-7</link><guid isPermaLink="true">http://www.aubretec.com/products/details/files/vision.php#unique-entry-id-7</guid><content:encoded><![CDATA[	3	HOSTILES & FRIENDLIES - Define a list of enemies and allies, and V.I.S.I.O.N. will provide you with immediate, color-coded feedback the moment you aim at somebody, even from 96m meters away. 

...	4	THREAT ANALYSIS - V.I.S.I.O.N. knows if your target is potentially armed, whether or not they can see you, and whether or not they're aiming at you. 

...	6	ATTACK DETECTION - If an enemy starts shooting you, V.I.S.I.O.N. will tell you right away who it is, what they're firing, and where they are. ]]></content:encoded></item><item><title>invinciBOT Combat System</title><dc:creator>Luc Aubret</dc:creator><category>Weapons</category><dc:date>2008-04-20T22:11:48-04:00</dc:date><link>http://www.aubretec.com/products/details/files/invincibot.php#unique-entry-id-6</link><guid isPermaLink="true">http://www.aubretec.com/products/details/files/invincibot.php#unique-entry-id-6</guid><content:encoded><![CDATA[In this all-new version II, we scrapped every bit of code from the original invinciBOT and started over from scratch, with a smoother movement system, more advanced weaponry, and better customization. 

...You see the SL world through the invinciBOT's point-of-view, and can communicate with others (depending on mode), but your avatar is actually far away from the bot itself.


...Because of the way invinciBOT works, we wanted to give these weapons as options to those familiar with our products, but wanted to keep price low so that psiTEC/Black Widow users would not be paying more for repeat weapons. ]]></content:encoded></item><item><title>proTEC Shield System</title><dc:creator>Luc Aubret</dc:creator><category>Weapons</category><dc:date>2008-04-19T17:06:09-04:00</dc:date><link>http://www.aubretec.com/products/details/files/protec.php#unique-entry-id-5</link><guid isPermaLink="true">http://www.aubretec.com/products/details/files/protec.php#unique-entry-id-5</guid><content:encoded><![CDATA[Many "combat systems" advertise flashy features that, frankly put, don't work as well as they're advertised. proTEC is a dedicated system, meaning that all it does is shield, and shield well. proTEC's scripting is as fast as we can make it; it's designed to respond quickly, with a minimum of unnecessary calculations, so it can react quickly and efficiently to protect your avatar. 

...For starters, proTEC is a dedicated system, meaning that it's easy to operate quickly and access the functions you need immediately. proTEC was designed to be used quickly and easily; there's no need to wade through endless blue menus to get at your interceptors, inner shields, etc. - turn on the functions you need with our attractive and easy-to-use interface, and get exactly the information you need, from avatar threats to land permissions. 


...We've kept them two different objects for a few reasons: a) Some people don't want to play combat; they only want protection from griefers, and don't need to pay for extra weapon features, b) Shields should be easy to activate instantaneously, and bogging down the interface with features from two products is counter-productive to this, and c) The visual effects used by psiTEC require a non-HUD attachment anyway. 
]]></content:encoded></item><item><title>psiTEC Combat System</title><dc:creator>Luc Aubret</dc:creator><category>Weapons</category><dc:date>2008-04-19T16:55:14-04:00</dc:date><link>http://www.aubretec.com/products/details/files/psitec.php#unique-entry-id-4</link><guid isPermaLink="true">http://www.aubretec.com/products/details/files/psitec.php#unique-entry-id-4</guid><content:encoded><![CDATA[And, with our hide/show feature and easy menu access (or simple command system), you can wear this all the time and always have access to your personal defense and favorite items without it getting in the way.


...A-LINK - That's the boring name we've given to the latest version of our networking protocols. psiTEC still integrates with your proTEC Shield, and we plan to use this capability in future aubreTEC products. 


...An SL update borked our global servers, so you'll need to go to our HQ and update using the local server. psiTEC II features an all-new, totally re-scripted update system that guarantees this won't happen again. 
]]></content:encoded></item><item><title>Scarab Grenade System</title><dc:creator>Luc Aubret</dc:creator><category>Weapons</category><dc:date>2008-04-19T16:47:50-04:00</dc:date><link>http://www.aubretec.com/products/details/files/scarabs.php#unique-entry-id-3</link><guid isPermaLink="true">http://www.aubretec.com/products/details/files/scarabs.php#unique-entry-id-3</guid><content:encoded><![CDATA[These flames do continual damage to avatars that get too close; if the avatar touches the flame, flames will spread to them.   The flames from the incendiary grenades will spread over time; each group of flames lasts approximately one minute.


...Once you get the hang of this, you'll be able to pitch each grenade and hit your intended area with relative accuracy.
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